I create innovative game mechanics and gameplay using Unity, Illustrator, and Discord.
See below for my developed games.
Software: Unity, Adobe Illustrator, Figma
Colours & Symbols
Colours and Symbols is an engaging puzzle-solving game where players slide coloured symbols to match a sequence card. With the ability to test different layouts individually, players can easily solve puzzles and progress through the levels.
Starting off with a simple layout to get familiar with the tutorial, players will face increasingly complex challenges as they advance. Created with Unity Engine and designed using intuitive graphics from Adobe Illustrator, Colours and Symbols is a testament to my ability to create captivating gameplay experiences.

Gameplay of the puzzle game

SICKIT
Sickit is a neon-like geometric platform arcade game. The main goal of this game is to stick on the wall and jump in between walls to prevent from dropping down to the spike pit.

Yeet It

Gremlins Brew​​​​​​​
(2019 Final year project)
Gremlins Brew is a fantasy-themed party game set inside a vending machine! Players coordinate frantic 2-player co-op tasks and plan strategically as they build and optimize their environment.
Players control two gremlins who must work together and follow recipes to produce an array of fantastical potions. There are a variety of tasks required to produce the potions. For example, cauldron brewing, tandem spell casting etc. Many tasks require cooperation, consensual hugging for a love potion, and moving heavy objects together. Players aim to produce enough potions to keep up with customer's demands, and players expand and upgrade their workspace to create more valuable and powerful potions.

Gameplay

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