As the lead game designer of TerraQuest, I collaborate with a skilled team of programmers, UI/UX designers, sound engineers, and artists to create an immersive online MMO adventure set in a dynamic pixel art forest. Together, we're crafting a unique world where players can craft costumes, explore, and utilize the TerraSight-1000 tool while caring for their loyal pets.
🌳TerraQuest🎒
Unleash Your Inner Explorer in a Dynamic Forest World!​​​​​​​
Embark on an epic online MMO adventure like no other in TerraQuest, where you become a fearless forest explorer. In this captivating pixel art world crafted with Asperite, players dive into an ever-changing forest landscape using the Unity game engine. Your mission? To gather resources, create unique costumes, and explore the dynamic wilderness that reinvents itself every three days.
Screenshot of TerraQuest Town
🗝️Key Features:
Dynamic Forest Exploration: Explore a living, breathing forest that transforms its layout every three days, challenging your skills and strategy anew.
Costume Crafting Mastery: Harness the power of creativity as you craft and customize your costumes. Mix and match your attire with various interchangeable costume parts to unlock unique abilities and styles.
TerraSight-1000 Tool: Equip the TerraSight-1000, a versatile tool that aids you in your quest. Use it to detect hidden resources buried beneath the forest floor, but be cautious – its battery drains over time, requiring you to plan your scans strategically.
Loyal Companions: Forge deep bonds with your adorable in-game pet. Care for, feed, and play with your companion as you both face the challenges of TerraQuest together.
Online MMO Community: Team up with friends and fellow adventurers in this massive online world. Collaborate, trade, or compete with others as you strive to uncover the forest's secrets.
One of my early ideas for TerraQuest included core functions, building sketches, and User Interface designs.
Early story of TerraQuest
Early story of TerraQuest
Core Loop of the game
Core Loop of the game
Basic sketch of buildings
Basic sketch of buildings
Sketches of in-game UIs
Sketches of in-game UIs
Basic flow of first quest in TerraQuest
Basic flow of first quest in TerraQuest
I used Tiled for the interior design of each building.
I use Machination.io to design and pre-predict the random spot rate of resources in the forest.
One of the forests randomly generates by itself.

Forest randomly generate the landscape by itself

Using web sequence flow diagram to present for the programmer on how to develop.
Simplify version of Travel Pouch Flow.
Simplify version of Travel Pouch Flow.
Screenshot of Travel Pouch when hover on an item.
Screenshot of Travel Pouch when hover on an item.
TerraQuest is not just a game; it's an immersive journey into a world of ever-changing beauty, resourcefulness, and camaraderie. Are you ready to step into this enchanting pixel art realm and become the ultimate forest explorer? The adventure of a lifetime awaits in TerraQuest!

Walking around TerraQuest Town

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